Kill, Marry, F… : VR Headset Edition

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VR is at a weird, uncomfortable phase of its evolution. It’s not quite the next big thing, nor is it a dead parrot. And yet, the leaders in the industry have announced a new generation of headsets, each of which pushes the medium in a very different direction. The situation has left both would-be adopters and die-hard fans scratching their heads as to where they should spend their well-earned (or dubiously earned) scratch.

So I might as well pay off that click-baitish headline. You’ve got three options: The Oculus Rift S, Oculus Quest, or the surprise HMD: Valve Index. As with the childhood game, these choices are a bit subjective, so bear in mind that this is all firmly IMHO.

Let’s break it down.

Read moreKill, Marry, F… : VR Headset Edition

Why Oculus Quest ISN’T the future of VR

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During Oculus’ most recent Oculus Connect 5 event, the company announced a product some pundits are hailing as the turning point for VR hardware.

At a glance, Oculus Quest appears to be exactly what everyone has been asking for out of VR. Priced at $400, it provides room-scale tracking (scaling up to vast multi-room experiences that may match or exceed Vive’s commercial arena tracking systems). It uses inside-out on headset tracking and therefore requires minimal setup. On top of that, it requires no separate PC to run. The entire headset is self contained, along with its two controllers that are a close match to the rift’s much admired move controllers.

As a self described VR evangelist, I sincerely wish I could tout this new development as an exciting new chapter in the evolution of VR hardware. Unfortunately, I can’t.

Read moreWhy Oculus Quest ISN’T the future of VR