VR: How to Jump In and What to Play First

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UPDATE:

In 2019, we’ve got three main options from the leaders in the VR industry that have shifted my recommendations. Check out the Gremlin’s thoughts on what to buy and why.

In early 2016,  I thought Virtual Reality was the ultimate example of technological over-invention. The idea of wearing a monitor on my face seemed awkward and absurd, the product of the Google Glass team trapped in a small room for a decade. I hated the idea of being locked away from the real world so viscerally, and was skeptical that the technology could convincingly transport me to another world.

Then I tried it.

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